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Old 02-24-2010, 07:38 AM
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airdave airdave is offline
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Location: Ontario Canada
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more great texturing!

but can I offer a small bit of advice?...
a lot of the shading and highlighting is a problem.

you are applying really great 3D highlighting and shading to a 2D object.
This looks great, bringing a 2D object to life on paper and on the screen.

...but this 2D object will be assembled into a 3D object
and will then have its own natural 3D shading.
This will be in conflict with your shading, depending on the angle of viewing.

it works great for flat surfaces to create 3D surface textures
but the overall shading and highlighting of curves and rounded surfaces is wrong.

For example in the last post, the wings are shaded drastically on the leading edge.
This creates a great 3D visual effect on a flat surface.

But the final 3D assembled object, will have its own 3 dimensional effects and
if my light source is from the front, then your shading will make no visual sense.

just an observation...hope you don't mind
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