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Old 02-24-2010, 08:39 AM
paper paper is offline
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Quote:
Originally Posted by airdave View Post
more great texturing! ...
Thank you, Dave!

Just today we with Roman discussed this question. The problem of modeling that we are trying to recreate nature from other materials (in this case - a paper) and of course in a smaller scale. (Generally I am the master of fine arts, but I’ll try to theorize less ) Scaling objects makes them less visible. So, to make them is more appreciable, it is necessary to raise partially their brightness. Further, about shades. I do not create volume by shades, I try to "help" to create volume by shades. If we look at shades on a real object and on shades on models, we will see an essential difference. Actually, I try to do only those shades which can underline volume of already assembled model in the future, and particularly can visually correct potential errors of assemblage (it is a question of 48 scale, not each fingers are capable to collect ideally such fine details)

As a matter of fact, modeling is an art of visual illusion.
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