Quote:
Originally Posted by airdave
more great texturing! ...
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Thank you, Dave!
Just today we with Roman discussed this question. The problem of modeling that we are trying to recreate nature from other materials (in this case - a paper) and of course in a smaller scale. (Generally I am the master of fine arts, but I’ll try to theorize less
) Scaling objects makes them less visible. So, to make them is more appreciable, it is necessary to raise partially their brightness. Further, about shades. I do not create volume by shades, I try to "help" to create volume by shades. If we look at shades on a real object and on shades on models, we will see an essential difference. Actually, I try to do only those shades which can underline volume of already assembled model in the future, and particularly can visually correct potential errors of assemblage (it is a question of 48 scale, not each fingers are capable to collect ideally such fine details)
As a matter of fact, modeling is an art of visual illusion.