Quote:
Originally Posted by ProjectKITT
Wings 3D uses "subdivision" modelling, which I've found to be a bit tricky.
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Don't forget to use hard edges, if you're trying subdivision. It's a way of controlling which areas get subdivided and which don't.
Also, one can use Wings as a mesh modeling tool with one restriction - your mesh has to have a (enclosed) volume. I.e. you can't have a 'planar'/2d object like a single triangle, or a single vertex just floating around without connection to any object.