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Old 04-07-2016, 07:02 PM
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eric_son eric_son is offline
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Location: San Juan City, Philippines
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So as promised, here's the first part of the my work log.

To start things off, I went googling for a clear set of 3-view diagrams of the P-26. I then cut up the 3-view into top, side and front images which I mapped onto similar sized rectangle objects in META. I then arranged the rectangles to form this 'skeleton':



In making the parts that comprise the airplane, I took the approach that a kid would do when creating complex objects using play-doh. Basically, you create small blobs of basic shapes and put them together.

So I start with a low-poly shape for the fuselage:


Following the same principles, I made the other low-poly blobs of remaining parts. Here's a shot of the various parts of the model as low-poly objects:


When you put these together, you'll get this:


The next step would be to convert the low-poly objects into actual wireframes. From there, I'll simplify and finetune the objects.

I'll cover that in my next post.
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