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Old 04-07-2016, 08:11 PM
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eric_son eric_son is offline
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Continuing from my previous post, I performed an OBJECT>FREEZE operation on the low poly objects to get this:


Looks nice! But unless I'm doing a 1:1 scale model, it would be foolish to go straight to Pepakura.

Hence the next steps would be to simplify the model.

I start with the fuselage. Using the knife tool, I erase edges while taking great care to maintain the gentle curves of the fuselage.


Once done, I proceed to apply the same treatment to the wings:


Before I proceed with the other shapes, I do a BOOLEAN operation by subtracting the fuselage from the wing (WING minus FUSELAGE):



I apply the same simplification + boolean operation with the other objects. Here's an exploded view of the parts that would eventually comprise the model:


And here's how it looks like when brought together:


At this point, the model is now ready to be unwrapped in Pepakura.

I'll cover unwrapping and texture mapping in my next post.
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