View Single Post
 
Old 08-04-2016, 11:23 AM
imcold's Avatar
imcold imcold is offline
Member
 
Join Date: Jul 2009
Location: Slovakia
Posts: 541
Total Downloaded: 0
The issue is that when you do casual everyday unwrapping (on objects that are not trivial), the uv map's areas can and often get stretched. So you'd have to be careful about that when unwrapping. With unfolding you don't have to care about that, because unfold equals unwrap with preserved relative dimensions.

Btw. if I remember correctly, you can already export the unwrapped mesh as svg vectors in Blender.
Reply With Quote