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Old 05-25-2023, 06:04 PM
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airdave airdave is offline
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Join Date: Apr 2009
Location: Ontario Canada
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I've ordered some test parts of the KoolWheelz game.
I need to get a look at artwork, printing, design, etc, and road-test some of the components.

So whats all this got to do with paper models you say?

Well, when I started, I just wanted to make a board game about drag racing.
Vintage drag racing...late 60s, 70s.

And then I got the idea to tie it in...somehow...to my paper models,
since I had already done some classic drag cars in my Koolwheelz models.

[the crowd cheers]

The game uses cards and dice ...and a drag-strip "gameboard" to bring the drag racing to life in 3D.
I came up with the idea to make the drag strip big enough to accommodate toy cars.
Cars like Hot Wheels and small diecast toys...and of course, my Koolwheelz models are close to the same size.
So, you could use those too...I will also suggest them in the game instruction booklet.

But as work continued, I felt less enthusiastic about the limited number of related Koolwheelz models.
I only really have about 6 vintage drag racer models.
So I decided I needed to create some new models! yay!...but maybe, just for the game?

[the crowd murmurs unhappily]

I also needed to make stuff simpler...
my current Koolwheelz models might be too advanced for game players, who are not paper modelers.

I still wanted tie things to my Koolwheelz models.
I had already decided to use the KoolWheelz name for the game.

So while working on the various race car artworks for the game cards,
I got the idea to create some new KoolWheelz models based on some of those cars in the game.
But these would be exclusive race car models tied just to the game.
They would just be for buyers of the game, available after purchase, through my game store website.

[the crowd boos and hisses!]
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