Quote:
Originally Posted by Laurence Finston
There are several types of camera moves: zooms, pans, tracks and tilts.
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I forgot about rotating the camera about its own axis, or rather, about the line perpendicular to the surface of the lens and passing through the aperture. That one isn't used too often, probably because it would make the camera operator dizzy. They all correspond exactly to operations that can be performed on the focus when making a perspective projection using 3D graphics software.
These camera moves remind me of the kinds of motion possible for a ship or an airplane, which I read about a long time ago. I remember pitching and yawing but I've forgotten the names of the others.