Thread: Sci-Fi Game
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Old 12-21-2023, 02:42 PM
Phillip Wingrove's Avatar
Phillip Wingrove Phillip Wingrove is offline
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Location: Canterbury, Kent, Britannia
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I would use civilisation (picture attached) as a base for base and region development, and ground combat being a simple one of getting a 6, 8 or 12 sided dice and rolling for highest, with small losses to nothing too damaging, and an area lost. Technology through development or purchasing from each other. Agriculture to support bases/cities for an army development from small of 6 sided that is dropped. The area to use decided through space combat of ship on clear plastic rod with base of starting on a side and can push another from an area by fighting. Ships can then be used a resources for construction (they had limited fuel and are also transports), along with light general transports. Fighters can attack bases, which have air defence, and defend with own fighters to intercept. A settlement game. Though bit like Sid Meier's civilisation, the main purpose is development.
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Sci-Fi Game-civ.jpg  
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