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Old 10-21-2009, 02:16 PM
Stev0 Stev0 is offline
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I think what I need to know so that I can help you is, how well do you know Max?

For now, once you have your model built and exported to whatever your unfolding program is, your mapping coordinates on all of your work will go with the model. When you scale the model down in the unfolding program, have a reference object in that scene that is 1'x1'. You can use that reference object as a check to ensure your scale works out.

For placement of textures on an object, I would again have to know your level of understanding of Max because we are dealing with UVW mapping and UVW tiling to get texture scales.
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