#71
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Quote:
Looks good, can't wait to see further progress. Do you need graphics? |
#72
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creating textures are not my forte. i can create meshes and map textures but i can't make the textures themselves. i think i have a few screen shots i can use as textures, i will let you know if i need anything.
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#73
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OK, I've had a request to do a build-up and post directions, so I'll be having the unpublished MK-IIC printed up today and will be doing a build-up as time allows and creating the directions. I have a lot on my plate now, so I cannot give any perspective date as to when this will be finished. Below are a couple of shots of the previous version and one of MK-II MOD-C.
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#74
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I went through the B version of the model and set it up for printing on 11X17 cardstock and am headed off to the printer. I made sure to import the changes to the texture I had made and tweaked it yet again, to get the look I want. I experimented with a see through cockpit as well, if this works I'm going to get some screens of Joker and import them into the file, so that there will be a pilot reflected in the windows.
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#75
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Did you mention that there is a Mk.VII Viper model somewhere?
I mainly pilot a Mk.VII at BSGO, so I would like a model of one.
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#76
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are the engine/mech textures high rez?
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#77
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Yeah, I've got one. What size do you want it?
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#78
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I had this printed up a couple of weeks ago and admittedly, at 24" they are a bit soft, but I plane on fixing that. To be honest, it's not the textures that suck, it's just that Pep doesn't handle them well beyond a certain point.
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#79
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very cool! it is a remarkable model!
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#80
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Really Dude? I haven't even shown it yet....???? WTF?
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