#11
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Just another quick update, premapped the mid and backend of the ship and started to add the engines and some of their details in
Will need to tweak the scale on some stuff, but will take a look at as the model gets closer to being a bit more compete. *edit* The scaling I said, well the engine strip and details just didn't sit right, they just looked too big, so I did a quick bit of work to rescale them. No pics but they look about the right sort of size now. Also required some tweaking of the main body mounts. Last edited by Cheesy Wotsit; 12-03-2018 at 06:53 PM. Reason: fixed |
#12
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Looks interesting
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#13
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looking forward to phase two - "the build"
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#14
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So what do you recon, starting to look like the Donnager now.
The engine nacelles are a real pain to get right. They seem to have at least three distinct layers built one on top of the other, they also don;t actually sit on the main hull with the backend having a taper that is support on a strut, on top of that the actually bell to the engine is larger than the largest outer cowl. So it's causing a few build difficulties. So far I've got this. It's possible to build but I suspect it could be quite fiddly. It's going to need a little work to get it simplified, either that or some artistic license with the look and how it's mounted. |
#15
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Quick update, have spent a bit of time working on making the engines easier to build. Think I may have got something that should do the job. Still need to do some work on incorporating the engine bell.
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#16
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Nice work, me like a lot !!!
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#17
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This looks great! Looking forward to future progress :-)
Do you unfold via Pepakura? Are you aware of this great tool for Blender: https://en.blender.org/index.php/Ext...rt/Paper_Model Might make the unfolding part easier ... Chris
__________________
website: http://www.papierschnitzel.com - patreon: https://www.patreon.com/papierschnitzel - facebook: https://www.facebook.com/papierschnitzel |
#18
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@Cheesy Wotsit - You have made incredible progress in a very short period of time. You also seem to have picked up a good bit of skill with blender in a short period. Neither of those are inconsequential.
To echo others, I would suggest using the paper model plugin for blender as opposed to pepakura. I found that to get pep to properly read one of the formats output by blender caused most of the material/texture/uvmaps to break horribly. I didn't feel like dumbing down the printed details just so pep wouldn't mangle them. |
#19
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Quote:
Quote:
Thanks Thales, yeah I've started to mess with textures and have been finding that Pepekura doesn't seem to work well with the exported files. I did have a potential work around but would have been a load of extra work with two extra steps that could have introduced errors and issues. *edit after testing plugin* Damn that is one sexy addon, this is going to make thing an awful lot easier, thanks guys. Last edited by Cheesy Wotsit; 12-09-2018 at 06:10 PM. Reason: Test |
#20
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Thought I would throw this up. The model is very close to complete, just need to come up with a design for the engine bells and I may or may not tweak the scale and greeble details. Anyway was playing about with textures I may have something that could work.
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Tags |
donnager, expanse |
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