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  #11  
Old 12-01-2021, 10:52 AM
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Originally Posted by Positive_Rate View Post
Fascinating process YK. But I thought all this design work was done on computer these days?
I just use photoshop to edit the parts created after the scratch build and for repaint, ive tryed pepakura but find it more demanding than scratch build. i guess it all depends on the designer and which method is more famimiar
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  #12  
Old 12-02-2021, 08:30 AM
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Deux ponts progress. There isnīt much info about the deux ponts so, blueprints for lower engine nacelles had to be created , textures for recolor come from microsoft flight sim aircraft.
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  #13  
Old 12-02-2021, 11:08 AM
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Don Boose Don Boose is offline
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More on rollation

It is fascinating to see your methodology step-by-step, YK.

Today, reading one of Abhovi's Dutch sailing ship threads, I realized that he uses the same time-honored method of non-computer rollation to develop the hulls of his ships. If you go to his relevant post (http://www.papermodelers.com/forum/754414-post28.html) and click on "Knippen_plakken_A4-lowres.pdf", you will be transported to Abhovi's magnificent book on Dutch maritime history. Go to Page 2 and in Image 4 you will see him rollating a hull panel just as you have been developing the fuselage panels for your Breguet transport pane.

Don
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  #14  
Old 12-02-2021, 12:50 PM
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Originally Posted by Don Boose View Post
It is fascinating to see your methodology step-by-step, YK.

Today, reading one of Abhovi's Dutch sailing ship threads, I realized that he uses the same time-honored method of non-computer rollation to develop the hulls of his ships. If you go to his relevant post (http://www.papermodelers.com/forum/754414-post28.html) and click on "Knippen_plakken_A4-lowres.pdf", you will be transported to Abhovi's magnificent book on Dutch maritime history. Go to Page 2 and in Image 4 you will see him rollating a hull panel just as you have been developing the fuselage panels for your Breguet transport pane.

Don
Cery cool Don!!, Ive heard that old model designers like schreiber bogen, maly modelars , kranjch etc used this technic as well. Love that document thanks!
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  #15  
Old 12-02-2021, 02:41 PM
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This is going to be a great model.
Love the old propliners.
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  #16  
Old 12-02-2021, 03:29 PM
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Following with great interest. I'm hoping at some point to be able to tackle my own much less ambitious scratch build like a small racing type if I can glean enough info from threads like this.
Thanks for taking the time to explain.
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  #17  
Old 12-02-2021, 03:41 PM
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question about the texture you are referencing.
are you using the texture as a guide in painting your model?
or have you asked the original creator of the texture that you can use his work in your future premium model?
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  #18  
Old 12-02-2021, 04:13 PM
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Originally Posted by rickstef View Post
question about the texture you are referencing.
are you using the texture as a guide in painting your model?
or have you asked the original creator of the texture that you can use his work in your future premium model?
most are my creations, some belong to friends of mine , i have created some models for fsx long time ago for instance this g450 which is an aircraft i am the pilot in real life: Gulfstream g450 fsx detailed panel - YouTube
.. why the question?
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  #19  
Old 12-02-2021, 04:56 PM
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Originally Posted by scon10 View Post
This is going to be a great model.
Love the old propliners.
thank u so much!
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  #20  
Old 12-02-2021, 04:57 PM
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Quote:
Originally Posted by Rata View Post
Following with great interest. I'm hoping at some point to be able to tackle my own much less ambitious scratch build like a small racing type if I can glean enough info from threads like this.
Thanks for taking the time to explain.
that's very encouraging, thank you!
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