#11
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As I have been picking designers that it has been way too long since I built, so Dave's models should be added to my list
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A fine is a tax when you do wrong. A tax is a fine when you do well. |
#12
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Good question. My preferred level is 3, sometimes 2, with certain particularities/peculiarities. Most of the time I'm looking for an aircraft model that gives an accurate representation of the shape, including its visually distinctive features, such that it looks realistic from a few feet away. I'm not looking to model landing gear, cockpit interiors, or every little antenna or air duct. I am interested in air intake details (which are often lacking on fighter jet model plans), exhaust nozzles, large to medium sized fillets, fairings, wingtip features, etc.
I'm up for doing small details but not extremely fiddly details. For example, today I enjoyed making the tiny engine exhaust stacks on a 1/30 Fiddler's Green P-39 Airacobra downscaled to 1/72, while I skipped the antenna mast. When upscaling an S&P 1/300 737 to 1/200, I redesigned the engine pylons to be accurate and added a central tailcone to the engines. I'm looking to make an Aero Spacelines Super Guppy but not the Pilsworth one in the downloads section here because it's too "low-poly," i.e. too coarsely divided among conic sections. (No knock on Pilsworth there; he has plenty of other fine designs). Part of the distinction is because usually I am making gliders and have to take crashworthiness into account, and I re-scale models for a major dimension in the range of 4-13" (10-33cm), so the level of details I include, as well as what kind of details they are, is commensurate. Anyway, in terms of interest and willingness to apply effort, I think you get the idea. Another part of it is that I want to refine my modeling skill in terms of larger-scale crispness before I so much as consider whether to get into fine detailing. But even then I want to be spending 10-30 hours on a given model, maybe 40 for something special, not 50+. Especially when it's a glider that might crash catastrophically one day!
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#13
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1:100 like S&P and Minimodel cz/sk. I also make my own railway models around 1:100 scale in ms Paint with working bogies and basic interiors. But i also like to build 1:33 planes from WAK since they re quite cheap, rather easy yet detailed.
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#14
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Quote:
Will |
#15
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I suppose most of the models I build are level 3 or 4, with an occasion 5. What publishers call "difficult" might simply have lots of parts, making it time-consuming but not actually difficult. (The hardest part of building GPM's "Bismarck" was fitting it onto my workbench.)
Some the most difficult kits I've built were level 2 or 3 models with lousy instructions. The Porsche 962C I'm working on is a case in point -- lots of parts, most subassemblies at level 2 or 3, but the *&%$#@! instruction diagrams are a nightmare. I rarely consider the difficulty of a kit when I'm deciding what to build. More important is the time I'll likely need to devote to it and whether or not I have room to display it.
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#16
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Normally I'd go for the intermediate stuff like World of Tanks's models, but more often than not I'd stray to more ridiculously simple stuff, despite always being keen for a challenge.
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Steven Currently working on: 12,8 cm Selbsthafrlafette mit gerichten Fahrzeug, Object 490 Considering: AMX-10M, MIM-72 Chaparral, Blohm & Voss P 214 |
#17
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I particularly like a balance between difficulty and ease, as my modeling tendency is collection, I like projects that don't take too long to complete.
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