#1
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meta help
does anyone know how to sub patch an object in meta? ???
__________________
"If everyone is thinking alike, then somebody isn't thinking." |
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#2
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Re: meta help
Sorry nothing, don't know what sub patching an object would do.
Cheers JTF |
#3
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Re: meta help
From Lightwave Wiki:
Subpatch Modeling (often referred to - technically speaking - as subdivision surfaces) is a process where you create a base shape from a polygon mesh (Base Mesh) then switch to a mode that subdivides these polygons into a rounded smooth organic shape (Subpatch). AFAIK that function is not available in meta :( Lightwave has it tho... Only thing is, I haven't modelled for a few years, trying to get to my ols level again... |
#4
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Re: meta help
yea i know how to do it in light wave, but the meta site says that it is capable of subpatch but cantfind out how. i wish they would release the manual in english.
__________________
"If everyone is thinking alike, then somebody isn't thinking." |
#5
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Re: meta help
First, turn off Basic functions...
Then, under 'Object', use the option 'Mesh Smoothing' <- Metaseq's take on Subpatching! |
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#6
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Re: meta help
hi guys! I hope, i can help!
@Nothing Now i know what you want! @paperronin I thought the same, but this is not subpatching! open the object panel ("Obj panel"), then select there an object an click the "Prop" button! there is a section "Patch" with 4 options - "flat", "Spline Type1", "Spline Type 2" and "Catmull-Clark"! That is it! but i think Mesh smoothing is better! |
#7
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Re: meta help
ok makes sense now .thanks guys.
__________________
"If everyone is thinking alike, then somebody isn't thinking." |
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