#1
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Race Creation and Model Creation Guidelines
After speaking with Chris about this race confusion we decided to clear the process, so here it is.
The actual creation of a race in this universe and model creation for vehicles are different things. A person can create a race, or the models for a race or both. So here it goes. a) Race creation This are the guidelines for race creation: 1) name for the race 2) physical description (a drawing is a good idea) 3) aggressiveness level (Defensive race, Xenophobic, Territorial, Invasive, etc.) 4. technology level (just a simple concept - crude spaceships, bio-tech, energy transmutation, etc) 5. race history/back story (can be basic at first) 6. ship names 7. basic look of ships (a drawing of a fighter, a destroyer, a freighter and a cruiser is fine) 8. possible leader names (optional at first) 9. two unique units type/name/description (drawing) b) Model Creation Creating a model should have a race background. It's important, but not obligatory, if you have a model that you think that fits, we can work the race after wards. Model creation has the following guidelines: 1. Ship Sizes: Fighter marker - 5 cm (The actual fighter for the second game will be bigger.) Frigates - 10 - 15 cm Destroyers - 12 to 18 cm Cruisers - 17 - 23 cm Battleships - 23 to 30 cm 2. Building Difficulty Difficulty must be easy to medium for the beginning models. Later we can make special units with a wider level of difficulty. Getting into the game must be easy. |
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#2
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Edited first original post to flip flop destroyers and frigates on size
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