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  #1  
Old 01-14-2010, 02:15 PM
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cgutzmer cgutzmer is offline
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What needs to be on a unit card?

Each weapon strength
shield strength
armor strength
core strength
speed
pilot skill
gunner skill (if available)
unit illustration
unit name

additions?
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  #2  
Old 01-14-2010, 02:47 PM
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You are thinking in a cardgame frame of mind aren't you? i don't know if it will be a good option.

I would choose:
Weapons: Range/to hit modifier/damage die/special rules
Shield: Damage reduction to weapon die
Armor: Points absorbed from damage/Threshold
Inner Structure: Number of points until kaput
Max speed
Agility (how easy to turn, accelerate and deccelerate)
Pilot skill
Gunner skill
Unit name
Unit illustration

This may change a bit because we are talking of at least four different types of units: Capital ships, fighters, tanks and infantry and that is leaving mecha out of it.
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  #3  
Old 01-14-2010, 02:52 PM
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When you say mecha do you mean like big robotic suits of armor? I would prefer to leave those out of it and stick to more conventional stuff like AFV's, infantry and the like

at lest until expansions
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Old 01-14-2010, 02:59 PM
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Agreed. I like mecha. My wife jokes with me and murmurs in my ear sometimes with a childish voice "giant-lobotta" and laughs. It was after she found out my spoils of Battletech...

Still I'm with you. Mecha can be added (or not) in the future.
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