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  #31  
Old 01-18-2010, 03:34 PM
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lehcyfer lehcyfer is offline
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RTS I understand, but RA1?
Not everyone may know the abbreviations you use...
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  #32  
Old 01-18-2010, 04:19 PM
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Red Alert 1

This section
http://en.wikipedia.org/wiki/Command...Game_balancing

My idea is no two armies are the same
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  #33  
Old 01-18-2010, 04:49 PM
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Well, remembering that these are core units, and their characteristics can be tweaked by us now for different races, and that the ships can be modified by additions, the armies can and will differ - otherwise there would be no reason for choosing different races other than aesthetical ones
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  #34  
Old 01-18-2010, 07:05 PM
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And I quote... again...
Quote:
Originally Posted by cgutzmer View Post
Also you miss the point of the core units. There will be one set of all ships for the core that will be layered for different colors/symbols to show sides. This set will have MANY layers to accommodate core ships for any number of players up to like 7 or so. I expect all races to have access to these CORE units. I also expect races to have access to expansion units that will be additional purchases. Expansion units will be slightly better than the core units to show old vs newer technologies. This frees us from having to have complete sets of ships for more than one race and allows people to play expansion races without the need to purchase complete ship sets.
I don't know how this could be any more clear. ONE set of ships for all factions. But, since I am not in the game design arena, and I only want to design ships, and I only joined this thread by request... I could design many more ships if needed...

... but it is clear from reading all the threads that you guys are NOT listening to each other. I think you all need to reduce the number of threads in the forum, and get all you conversations into more linear threads.

-The Haggard
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  #35  
Old 01-18-2010, 07:18 PM
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OK, no time to look around for the precise sentence where Chris thought that I might be right about different units for different races.

So i ask. Please Chris, state here that it is a open possibility the idea for different units for different races.

I also uploaded the ships statistics in the rules of the space game. Care to see?
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  #36  
Old 01-18-2010, 07:22 PM
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Quote:
Originally Posted by Blackronin View Post
I also uploaded the ships statistics in the rules of the space game. Care to see?
Sure... where?
I really hate forums, having to go fish around for information. (as you state about finding a past quote) Best to have all the information in once place.

-M
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  #37  
Old 01-18-2010, 07:29 PM
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Yea, let Chris be the judge. I'm just making suggestions anyway
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  #38  
Old 01-18-2010, 07:32 PM
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Here.

http://www.ecardmodels.com/forum/showthread.php?t=2146

In five minutes I'll upload the rules that make basic gaming possible.
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  #39  
Old 01-18-2010, 11:13 PM
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After talking to Chris and getting a better view of the dimensions of models he is after... I have reworked some ideas... the first set in this thread were for small, 30mm minis. This new set would be for 30 to 20 CM models. The idea is simplicity for build: uniformity for modular construction, mixing and matching, and creativity of new classes from old parts; and the ability to layer detail so a person can choose simple models or highly detailed models. Once the art work is added you will know what I mean. Also, imagine the bridge wedge becoming a lifeboat...

-The Haggard






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  #40  
Old 01-18-2010, 11:57 PM
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Shaping up real nicely thehaggard!
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