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  #11  
Old 02-24-2010, 01:37 AM
paper paper is offline
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Wings.



Later I'll try to tell you how it is made.
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  #12  
Old 02-24-2010, 07:38 AM
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airdave airdave is offline
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more great texturing!

but can I offer a small bit of advice?...
a lot of the shading and highlighting is a problem.

you are applying really great 3D highlighting and shading to a 2D object.
This looks great, bringing a 2D object to life on paper and on the screen.

...but this 2D object will be assembled into a 3D object
and will then have its own natural 3D shading.
This will be in conflict with your shading, depending on the angle of viewing.

it works great for flat surfaces to create 3D surface textures
but the overall shading and highlighting of curves and rounded surfaces is wrong.

For example in the last post, the wings are shaded drastically on the leading edge.
This creates a great 3D visual effect on a flat surface.

But the final 3D assembled object, will have its own 3 dimensional effects and
if my light source is from the front, then your shading will make no visual sense.

just an observation...hope you don't mind
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  #13  
Old 02-24-2010, 08:03 AM
JT Fox JT Fox is offline
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Quote:
Originally Posted by paper View Post
Of course you can. I am doing this because Roman makes his files in Corel Draw, and he gives me files in this format. But Rhino could send files directly to photoshop (using .eps or .ai formats)

I use photoshop CS. I don't think you can load .ai files straight into it. Not sure about .eps I'll have to give it a try.

I've load bmp but the lines become to thick and lumpy.

What is the best format/setting to work with either colouring or re-colouring?

Cheers JTF
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  #14  
Old 02-24-2010, 08:39 AM
paper paper is offline
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Originally Posted by airdave View Post
more great texturing! ...
Thank you, Dave!

Just today we with Roman discussed this question. The problem of modeling that we are trying to recreate nature from other materials (in this case - a paper) and of course in a smaller scale. (Generally I am the master of fine arts, but Iíll try to theorize less ) Scaling objects makes them less visible. So, to make them is more appreciable, it is necessary to raise partially their brightness. Further, about shades. I do not create volume by shades, I try to "help" to create volume by shades. If we look at shades on a real object and on shades on models, we will see an essential difference. Actually, I try to do only those shades which can underline volume of already assembled model in the future, and particularly can visually correct potential errors of assemblage (it is a question of 48 scale, not each fingers are capable to collect ideally such fine details)

As a matter of fact, modeling is an art of visual illusion.
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  #15  
Old 02-24-2010, 08:41 AM
paper paper is offline
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Originally Posted by JT Fox View Post
What is the best format/setting to work with either colouring or re-colouring?
The best format is that we have

To place .ai or .pdf or .eps or other file onto opened .psd just use command "file -> place" (I am speaking about Photoshop).

Cheers, Anna
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  #16  
Old 02-24-2010, 12:24 PM
paper paper is offline
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Thank you for your interest to my work. Now it is finished but I am tired, so I just shot how does it look now. And I hope to tell you how it's made tomorrow, I promise

And now:


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  #17  
Old 02-24-2010, 02:31 PM
elliott elliott is offline
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Good looking job Anna. Looking forward to your description of how you did it tomorrow.
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  #18  
Old 02-24-2010, 04:09 PM
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doctormax doctormax is offline
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looks very very nice, like elliot be interesting how you got them textures.
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  #19  
Old 02-25-2010, 03:36 AM
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Step #2 – Making textures

Please remember, we do not need the same textures like at the real plane. We need textures, that look like the same ones So … Making wings.

At first, we need the donor canvas texture. Use simple canvas picture:


I have to smooth color and saturation. For this I am marking parts of picture (using lasso tool) and with commands “edit -> adjustments -> levels” and “edit -> adjustments -> color” making them homogeneous.


The next task is to make it seamless. Please take a look at mine tutorial.


And now create the big file filled texture. This is our donor.


Make it lighter and less saturated:


And now painting. I’d like to show you painting wings.
In Photoshop (or other editor) create the new file with white background. It is not necessary to make it white but I like white paper, so …
Using command “file-> place” import wings contour:


Place at the lowest layer out donor and resize it if it is necessary. We need something which look like a canvas texture in the right scale.


Crate new layer and fill it with color:


And if you need, paint the camouflage:


Use the layer properties to make the wing more real


And if you want, make new layer and using brush add lighting effects:



Activate the layer with wing contour, using Magic Wand tool mark whit places and clear them at all layers.


Add cockades.


All other parts are made the same way. You need just your head, editor and your hands. And, of course, idea
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  #20  
Old 02-25-2010, 04:52 AM
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doctormax doctormax is offline
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Yes the canvas texture, I for one was getting complicated really with thinking of finding good photos of the planes
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