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#11
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Wings.
![]() Later I'll try to tell you how it is made. |
#12
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more great texturing!
but can I offer a small bit of advice?... a lot of the shading and highlighting is a problem. you are applying really great 3D highlighting and shading to a 2D object. This looks great, bringing a 2D object to life on paper and on the screen. ...but this 2D object will be assembled into a 3D object and will then have its own natural 3D shading. This will be in conflict with your shading, depending on the angle of viewing. it works great for flat surfaces to create 3D surface textures but the overall shading and highlighting of curves and rounded surfaces is wrong. For example in the last post, the wings are shaded drastically on the leading edge. This creates a great 3D visual effect on a flat surface. But the final 3D assembled object, will have its own 3 dimensional effects and if my light source is from the front, then your shading will make no visual sense. just an observation...hope you don't mind
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SUPPORT ME PLEASE: PaperModelShop Or, my models at ecardmodels: Dave'sCardCreations |
#13
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Quote:
I use photoshop CS. I don't think you can load .ai files straight into it. Not sure about .eps I'll have to give it a try. I've load bmp but the lines become to thick and lumpy. What is the best format/setting to work with either colouring or re-colouring? Cheers JTF |
#14
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Thank you, Dave!
Just today we with Roman discussed this question. The problem of modeling that we are trying to recreate nature from other materials (in this case - a paper) and of course in a smaller scale. (Generally I am the master of fine arts, but I’ll try to theorize less ![]() As a matter of fact, modeling is an art of visual illusion. |
#15
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Quote:
![]() To place .ai or .pdf or .eps or other file onto opened .psd just use command "file -> place" (I am speaking about Photoshop). Cheers, Anna |
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#16
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Thank you for your interest to my work. Now it is finished but I am tired, so I just shot how does it look now. And I hope to tell you how it's made tomorrow, I promise
And now: ![]() ![]() ![]() |
#17
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Good looking job Anna. Looking forward to your description of how you did it tomorrow.
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#18
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looks very very nice, like elliot be interesting how you got them textures.
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#19
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Step #2 – Making textures
Please remember, we do not need the same textures like at the real plane. We need textures, that look like the same ones ![]() At first, we need the donor canvas texture. Use simple canvas picture: ![]() I have to smooth color and saturation. For this I am marking parts of picture (using lasso tool) and with commands “edit -> adjustments -> levels” and “edit -> adjustments -> color” making them homogeneous. ![]() The next task is to make it seamless. Please take a look at mine tutorial. ![]() And now create the big file filled texture. This is our donor. ![]() Make it lighter and less saturated: ![]() And now painting. I’d like to show you painting wings. In Photoshop (or other editor) create the new file with white background. It is not necessary to make it white but I like white paper, so … Using command “file-> place” import wings contour: ![]() Place at the lowest layer out donor and resize it if it is necessary. We need something which look like a canvas texture in the right scale. ![]() Crate new layer and fill it with color: ![]() And if you need, paint the camouflage: ![]() Use the layer properties to make the wing more real ![]() ![]() And if you want, make new layer and using brush add lighting effects: ![]() ![]() Activate the layer with wing contour, using Magic Wand tool mark whit places and clear them at all layers. ![]() Add cockades. ![]() All other parts are made the same way. You need just your head, editor and your hands. And, of course, idea ![]() |
#20
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Yes the canvas texture, I for one was getting complicated really with thinking of finding good photos of the planes
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