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  #101  
Old 12-30-2015, 07:09 AM
yannp yannp is offline
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I want to be able to load the 3d mesh from the original file rather than loading an equivalent obj.
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  #102  
Old 12-30-2015, 01:35 PM
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You were talking about exporting PDO first. Anyway, I strongly recommend using something else if you don't have a strong reason to use PDO: for exporting, it makes no sense to export to PDO if all you have is 3d data; for importing, it's much more useful to have import from some more general 3d format (can be created by a variety of tools, has open specification, has how-to code samples, is supported on something other than Windows).
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  #103  
Old 01-03-2016, 04:23 AM
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I uploaded a new version with a few changes:
  • tab clipping - if any tab of a part overlaps its outline, it is downsized so no overlap remains
  • OBJ: export groups
  • PDF: respect pdo page orientation
  • fixed outline shape for some parts
  • faster PDO loading if PDO contains a lot of textures
  • sligtly faster SVG export
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  #104  
Old 01-05-2016, 03:34 PM
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Wulf111 Wulf111 is offline
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i don't know if this has been brought up before but is there a possibility of having you PDO Tools export the models texture only as a PNG or BMP format?
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  #105  
Old 01-06-2016, 01:52 AM
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Png is doable. What's the reason btw? I can think of one - Windows doesn't open TGA out of the box, but I'm not sure.
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  #106  
Old 01-06-2016, 04:52 PM
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Wulf111 Wulf111 is offline
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If the texture is exported it can be edited and reapplied to the pdo as a repainted texture
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  #107  
Old 01-06-2016, 11:34 PM
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I misunderstood your question a bit. The model texture export is already there - export the 3D model, they're stored in TGA format (it's similar to BMP, but simpler).
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  #108  
Old 01-19-2016, 12:51 PM
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I started working on support for old Designer 1 files.
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  #109  
Old 01-20-2016, 09:25 PM
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davelant davelant is offline
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Has anyone used the Linux version of pdotools? Is any setup required to use this on an Ubuntu system?
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  #110  
Old 01-21-2016, 03:33 AM
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It should be enough to just unpack it and run. If you have any issues, let me know.
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