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1:1000 Scale Battlemechs WIP / Release
Inspired by the success of my test 1:1000 scale Catapult I wanted to make more, but there are very few good sources for multi-angle pictures of Battlemechs. I tried my hand at a few, and I even have some 'armour' in that scale I am quite happy with. However, I was not happy with the results of the mechs themselves. I was reinspired though, after playing the open-source release of Mechcommander 2. In fact I was quite excited to see that the models were in great condition for conversion to small scale paper figurines. What is better is that all of the mechs are scaled appropriately to themselves, saving me the trouble of trying to determine how big each really were.
There are 39 mechs in the game and I have managed to extract all of them, although without textures maps intact. I'm not overly concerned as the original textures were quite low resolution and I would have needed to make new textures anyway. The meshes are simple enough that remapping is quite easy. I suspect quite a few will need correcting, I've already redesigned the Catapult torso (I will be texturing a new one, rather than the original test build). All of the mechs can be seen below. The list is in alphabetical order, so does not map to the pictures in sequence. Mechs: Anubis Atlas Bushwacker Catapult Cougar Cyclops Enfield Flea Highlander Hollander Hunchback JagerMech Lao Hu Men Shen Raven Ryoken Sha Yu Shootist Starslayer Uller Urbanmech Werewolf Wolfhound Zeus Clan: Shadow Cat Clan: Summoner (Thor) Clan: Mad Dog (Vulture) Clan: Timber Wolf (Mad Cat) Clan: Blood Asp A note on 'Scale'. I've compared the scale Dropship I am working on (which has actual measurements) to a comparative scaling chart of mechs/vehicles. Using this I determined a reasonable range for Assault class Mechs to fall into. The scale itself uses a Banshee as the 'Assault' mech scale reference. I considered that the Atlas likely stands a little taller than it, so rescaled all the mechs to reflect this. This gives a reasonable range of 8-18 meters tall for the mechs, from the smallest, the UrbanMech, to the tallest, the Atlas. Also, I have used a base 32 mm hex as a 30 m horizontal scale rounding it to an even 1000. If printed as is, it actually comes out to 1:938. To get true 1:1000 scale mechs the .pdo models scale will need to be modified to 30 (instead of 36). Even better, the models and textures will be designed so that those people who are not obsessive about scale (like I am) can resize them and printed them at 'miniature' scale (1:280 or so). The meshes should be quite easy to construct at that size. Currently the Atlas and the UrbanMech are textured. Next will be the Catapult, shown below compared to the original MechCommander 2 model (the model I am going with is on the left). I just completed the Beta build of the Atlas, which was very successful. The penny in the second picture, for reference, is 19 mm (3/4") in diameter. The hex 'hills' are 32mm (1.25") I will be releasing the Atlas as a package (with the .pdo file and a texture file) shortly. If it is small enough I will post it on both Zealot.com and Papermodelers.com. Enjoy, Tirick
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For updates on all my design projects, or to download any of my releases, please visit my site, TCF Gaming |
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#2
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Yowsah! Us old fat-fingered types will probably need to make them at least twice that size.
Are you going to be using these in tabletop gaming? |
#3
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I thought I was the only one working in 1/1000 scale!
Some of the model buildings I work on (based on NYC skyscrapers) turn out to be pretty darn close to 1/1000 scale. I guess I haven't figured out how to make cars and people that small -- they would have to be really tiny!! |
#4
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Vermin_King - Yes I intend to use them as gaming figurines. This way I can use true to scale buildings/trees, etc and they will look 'correct'. I have my 1:1000 train set complete, I will be printing it out soon. The Mechs will look quite good next to the tiny trains.
AndyDuframe - I've just started to work in this scale, focusing on gaming/hex terrain for Battletech. It is a nice scale. I have in the works some squad/soldier markers, although they'll only be 2mm tall once done.
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For updates on all my design projects, or to download any of my releases, please visit my site, TCF Gaming |
#5
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Well, I've finished the Catapult textures. I am very happy with the results, I think I really captured the shape of the front/torso well.
I'm heading overseas on vacation in a few days so I doubt I'll have time to unfold / build a prototype before then. However, when I get back I plan to build both this and the UrbanMech, as well as the main elements of the 1:1000 train set. Enjoy, Tirick
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For updates on all my design projects, or to download any of my releases, please visit my site, TCF Gaming |
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#6
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theselook awesome i cant wait to play old Battletech with them!
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#7
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Download status is still 'pending' both here at at Zealot, so I'll add them to a folder on my site: Home
Please feel free to obtain them there. I will continue to upload new releases to here as well. Enjoy, Tirick
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For updates on all my design projects, or to download any of my releases, please visit my site, TCF Gaming |
#8
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Got the Atlas and am doing a repaint:
Not finished yet though.
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print, cut, score, fold, glue, gloat. Total Annihilation paper models Current wip: Scaldis De Ruyter, Sword Impulse [PR] |
#9
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Nice! I did a blue/bone set for an alternate myself. Very sharp colours you've picked. Planning to build it to scale, or upping to mini size?
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For updates on all my design projects, or to download any of my releases, please visit my site, TCF Gaming |
#10
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Scaled it up slightly (25mm instead of 19), to get it to 1/800(ish).
Also did a color shift and got this nice dark one: (Nobody noticed the gold tooth yet)
__________________
print, cut, score, fold, glue, gloat. Total Annihilation paper models Current wip: Scaldis De Ruyter, Sword Impulse [PR] |
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